Pictures (4)
brideandgroo
no description
I think You
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mirrechophone
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smiles in motion
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 Member ID: S+P
 Name: Karin S¿ndergaard + Kjell Yngve Petersen
 Age: no information
 Gender: group
 Registration date: 2001-05-20 19:56
 Zone: 2
 Country: Denmark
 Project: Augmented Reality Project


Concept
Augmented Reality Project part 1: situations for augmented relationships

It is through the body´s organs that we sense and act. In this way our being interprets the presence of people and things and brings a certain reality to that presence. Augmented Reality involves the body through the installations presented here, and in doing so, proposes ³conversations² at the edge of our normal means of sensing and communicating. In this project, visitors will come into contact with a series of staged and coreographed, high technology installations that can sense their presence. These ³sensitive² sculptures are likened to pieces of furniture in a room. But the installations, each in its own way, don´t only sense, they also react. Thus they promote relationships through experiences that may take place at the edge of the senses. In this way, the visitor also becomes involved in an augmenting of what is able to be sensed and is likewise brought to an augmented state of interpreting that experience. In fact, the basic function of the installations often requires that two visitors enter into a relationship and investigate an interpretation of the contents of that relationship. These installations then are situations for augmented relationships.

The Augmented Reality Project part 1 is organized in four complex, spatial
constructions:
³Smiles in Motion²
³Mirrechophone² (Mirror+Echo+Phone)
³I think You ‹ You think Me²
³The Different Stories of a Bride and Groom²
Each construction has a clear and active presense and function in the room, and the more time a visitor spends in the room, the deeper the involvement becomes. The Augmented Reality Project part 1 was shown for the first time at the Museum for Contempory Art in Roskilde, Denmark January 13th ‹ March 15th 2000.

Authors:
Karin Søndergaard
Kjell Yngve Petersen
Software design:
Åke Parmerud
3D design:
Tine Nikali
Electronics:
Poul Vestergaard
Support:
Boxiganga - DK
Museet for Samtidskunst - DK
Kulturministeriets Udviklingsfond - DK
©boxiganga 2000


³Smiles in Motion². Smiles in Motion is an interactive pieces of furniture designed for augmented relationships between two people.Two chairs link two visitors that enable them to converse with each other in a very special manner. This construction might be called a ³relation apparatus² and is able to transform speech into movement. Speech and sounds produced in the audible spectrum by the two visitors are converted into vibrations, through motors placed in the seats of the chairs. As a visitor is percieving what is spoken in the form of vibrations, he is also show the mouth of the other visitor on a monitor fixed in a globe. The visitors ³hear² each other through vibrations, synchronised with the images of the movements of their mouths. And so may converse through vibrations and smiles.

³Mirrechophone² Mirrechophone is an interactive piece of furniture designed for augmented relationships between two people. It is a forum for the exchange of faces and words. Using complex light settings and a two-way mirror, the visual function of the installation morphs the faces of two visitors, as they look at each other, into a single face, with constantly changing expressions. The audio part takes words and sentences from each visitor, cuts them into monosyllabic words and sounds and then replays this mix back as a piece of sound poetry. What is said is re-composed into new meanings creating a single conversation through the blending together of what each visitor is saying: augmented relationships through morphing faces and speech.

³I think You ‹ You think Me². I think You ‹ You think Me permits visitors to create relationships between real and virtual personalities. Two virtual beings, Robert and Roberta, are having a conversation. They are virtual in the sense that they are only present in the room through their faces which appear on two computer screens while their voices emanate from loudspeakers. One might say that the ³real² life of these virtual beings then exists as bit-streams in the inner organs of the computers. Sensors permit Robert and Roberta to become aware of the movement and presence of real human beings in the room. When this happens, they speak directly to the visitors. However when no one is in the room, they fall asleep and snore loudly. Through this set-up, visitors can join in and thereby extend Robert´s and Roberta´s relationship to themselves through a series of questions and demands that are addressed to them. In doing so they enter into the ongoing discussion between Robert and Roberta and become involved in their world. One might ask:³Have we thought them up or have they thought us up?²

³The Different Stories of a Bride and Groom². The Different Stories of a Bride and Groom is an interactive piece designed for augmented relationships between a visitor and video, music and an object.The installation consists of a soundtrack, and a short video film of two small plastic figures, representing a bride and a groom, that revolve around a central axis. The video is a film loop, so that it shows the couple spinning round and round endlessly. The rate of the spinning is controlled by a small pillar in the center of the room with a built in magnetic field sensor, on wich the two figures have been placed. If a visitor approaches the pillar, the playback speed of the music and video increases.And if a visitor move or play with the couple the video image and music changes speed. Therefore in the context of the inter-relationships of video, sound and object, moving the figures may result in fanciful stories.
Karin Søndergaard & Kjell Yngve Petersen Bjørnsonsvej 85 - 2500 Valby - Danmark ­ fon: +45 3630 1691 - fax: +45 3630 1692 email: kjell.yngve@teliamail.dk

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